Engineering Blog

By jchew on March 20, 2015
Welcome to the new blog
By James Gregory on August 29, 2014
Zynga recently released the web version of Duck Dynasty Slots, a game that started life as a...
By Mary Sharp on February 14, 2014
Managing a large infrastructure can be challenging — to say the least — and monitoring that...
By Paul Bakaus on January 18, 2014
Over the last few months, my team and I at Zynga have been working hard on a more granular, JS-...
Zynga’s first foray into WebGL, and how it runs on IE10
By Manik Taneja on August 26, 2013
zBase is a distributed key-value store that is the storage backbone for almost all Zynga games. ...
Zynga’s first foray into WebGL, and how it runs on IE10
By Binu Philip on August 9, 2013
50 million profiles and 100s of ways to view them. 150GB of data processed and 100 million rows...
Zynga Ports Cocos2D-X to Emscripten
By James Gregory on May 16, 2013
If I could snap my fingers and wake up the following morning with any one problem at work just...
PlayScript – A Compiler and Runtime for a Cross Platform World
By Benjamin Cooley on April 23, 2013
We are excited to announce that we are open sourcing the PlayScript compiler and runtime, which...
Installing and Configuring a Ubuntu Based Development Virtual Machine
By Sascha Goebel on March 19, 2013
Disclaimer: In case you’re a Linux, OS X or Windows fanboy, please skip the first paragraph and...
Go Multi-Platform with Cocos2d JS
By Viktor Lidholt on February 1, 2013
Cocos2d-iphone has proven to be a great platform for creating iOS games, with many titles hitting...

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